
To understand what I'm talking about, when you raise a ceiling or floor you get the red ! textures. You should try your best to level out your maps so that they follow a 32 pixel height format.
GZDOOM BUILDER TUTORIAL HOW TO
Here's a few pointers on how to make authentic looking MM8BDM maps.įloors and ceilings are are 32x32 - You may notice that every map in MM8BDM is fixed to a 32x32 grid in a way. Congratulations! You're one step closer to making your own cool MM8BDM maps! Browse around the interweb for more DB2 tutorials to find out how to use the editor and all it's functions. If everything was set up correctly, it should load MM8BDM and start you in your new maps. wad (DO NOT OVERWRITE ANY OF THE MM8BDM FILES).ĭone! To try it out, just hit the play (test map) button on the tool bar. You can call it anything, but make sure to save it as a. Let's save all our hard work so far! Hit the save button at the top left. You should see it at the bottom of the whole things list. All the MM8BDM exclusive stuff is tucked away in it's own section called Decorate. You may be baffled to find none of the MM8BDM weapons under the weapons section of the list of things. You should now have two player starts in your sector. Then right click elsewhere in the sector and do the same for Player Deathmatch Start. It's already at the player starts section so let's add those first. Then right click anywhere in the new sector.įrom here you can see all the things in a list. We'll add a weapon, a deathmatch start and a singleplayer start just in case.

As we're just doing the bare bones, let's add some "things". It's blue because the default textures are Air Man's, but you can change them later so don't worry. Make sure you return to to first vertex you created to create the sector (for future reference, you can right click to stop drawing lines). While in vertices mode, right click on the canvas to draw a square (or any shape you like). Things mode - Used for selecting or creating things (weapons, playerstarts etc) New sector mode - Used for quickly making new sectors within linedefs. Sector mode - Used for selecting sectors and editing their properties.īrightness mode - Used for quickly editing light levels (I never use this) Linedefs mode - Used for quickly selecting walls and editing their properties.

Vertices mode - Used for selecting vertices and start drawing new sectors. You can change mode by using the toolbar at the top with these icons: If you haven't touched anything you should still be in vertices mode (it tells you at the bottom). You may want to spend a moment to get familiar with everything. This is where you start drawing your map, adding objects (known as things) and all that good stuff. When you hit ok you'll be presented with a blank canvas. It can be anything, but for now let's go with TEST01. You'll need to select the game configuration you just set up (Skulltag (Doom in Hexen format)) and provide a level name. Hit the new map button at the top left of the screen.Ī new window will pop up. Now let's try making a bare bones new map. Once that's out of the way, hit OK and exit the game configurations window. It should look something this when you're done: iwad "megagame.wad" -skill "4" -file "%AP" "%F" +map %L %NM Now check the Customize Parameters box and paste the following over the old parameters: Change the skill level to 4 because lowering it alters the in game damage levels. Here you'll want to browse for Skulltag.exe (NOT MM8BDM.EXE). When you're done, the list should look something like this: Hit the "From PK3" tab and browse for the MM8BDM pk3 file and click OK You also need to add the PK3 file, so hit Add Resource again. You need to browse for megagame.wad, which is included in the MM8BDM installation. Another window will pop up, asking you to browse for a WAD file. Then you need to hit Add Resource button.

In this window you need to select Skulltag (Doom in Hexen Format) from the left. To do this, hit Tools and then Game configurations (or just hit F6) Since MM8BDM isn't standard, you'll have to tell DB2 it's Skulltag in hexen format. The first thing we need to do is tell DB2 what port and game we're going to be editing for. You'll be presented with the main screen of the editor.
GZDOOM BUILDER TUTORIAL DOWNLOAD
Chances are if you've edited maps in modern games before, this will be a walk in the park.īut the first step can always be the hardest, in this case setting the bugger up!įirst thing you'll need is to download Doom Builder 2. Depending on how good you are at reading tutorials or figuring things out for yourself, depends on how easy you'll find Doom Builder 2. This process can be a little tricky so I suggest that you pay attention.Creating your own maps for MM8BDM (and doom in general) is relatively easy now thanks to Doom Builder 2.
GZDOOM BUILDER TUTORIAL FULL
**Expand to view full description** Show moreįor this episode, I show you how to construct 3D bridges in Boom.
